Ready Player One – The Biggest Message

Undoubtedly those of us who utilize Virtual Reality, VR, for Education have likely read the book by Ernest Cline and have seen the movie more than once.  We've anticipated this movie since it's announcement and we hope that is spawns discussion around VR, including it's benefits and dangers, so that we can appropriately integrate VR … Continue reading Ready Player One – The Biggest Message


Want an HTC Vive?

So you're ready to dive into high end VR.  There are some considerations prior to buying, namely the hardware that will drive the Vive.  If you're on a budget then a desktop will save you valuable capital.  In most cases though you'll want to consider the flexibility of the Vive including traveling with it.  If … Continue reading Want an HTC Vive?

HTC Vive Pro Coming Soon

Available in Q1 2018 Screen: Dual AMOLED 3.5" diagonal Resolution: 1440 x 1600 pixels per eye (2880 x 1600 pixels combined) Refresh rate: 90 Hz Field of view: 110 degrees Audio: Hi-Res certificate headset Hi-Res certificate headphone (removable) High impedance headphone support Input: Integrated microphones Connections: USB-C 3.0, DP 1.2, Bluetooth Sensors: SteamVR Tracking, … Continue reading HTC Vive Pro Coming Soon

What Educators need to know about Virtual Reality now

1, Educate yourself.  Read and have a conversation about VR.  There are plenty of resources available, do your own research and due diligence into the value of VR in education. 2, Experiment.  Yes we've all heard of it, Google Expeditions.  I do see value with expeditions especially since it's free and available on both Android … Continue reading What Educators need to know about Virtual Reality now

Immersive in Education – A Journey & A Curation

Those that know me know that I've spent the past 2 years studying and digging deep into what Virtual Reality, VR, has to offer those of us in education, specifically K12.  How will VR fundamentally change how we transfer knowledge to our students and should we embrace this technology as content progresses and increases in … Continue reading Immersive in Education – A Journey & A Curation

#BeyondVR – Equitable Immersion, a Summary

My mission is to bring Virtual Reality, VR, content to the masses through inexpensive polarized glasses.  Imagine taking VR content that would traditionally require at the very least a cardboard viewer ($10?) and a mobile device ($250?) then multiply those 2 costs by the number of students in your class.  Forget the coordination required to … Continue reading #BeyondVR – Equitable Immersion, a Summary