Year two is in the books! For the second year in a row, CUE has high-lit augmented and virtual reality in education. By gathering exemplary companies and non-profits whose aim is to have their hardware or software change the dynamics around educational opportunity, CUE has become the premiere ED conference showcasing AR and VR in … Continue reading Spring CUE 2019 Wrap-up
Today I was fortunate enough to have seen, or rather experienced, the award-winning VR Documentary "The Last Goodbye". The Virtual Reality Documentary features Holocaust Survivor, Pinchas Gutter and was co-produced with USC's Shoah Foundation. I've had a personal connection with the Shoah Foundation and Pinchas ever since Shoah came to our school and our middle … Continue reading “The Last Goodbye”
I’m often asked, what value does Virtual Reality, VR, bring to education? To which I typically reply, equity. While most, including my immediate peers, usually squint and ask how so?, there is currently a myriad of VR experiences that can bring equity to education where no other tool has been able to. We will talk … Continue reading Equity in VR
So this is exciting! Alex Chaucer @geoparadigm, Amanda Fox @AmandaFoxSTEM and James McCrary @jamesmccrary and I started a podcast dedicated to Immersive Technologies in education and business. Please give it a listen here: https://anchor.fm/the-virtual-reality-podcast Also please check out the first of many Video Podcasts, the first of which were recorded at Immersed 2018. Our first interview was … Continue reading @theVRPodcast
Undoubtedly those of us who utilize Virtual Reality, VR, for Education have likely read the book by Ernest Cline and have seen the movie more than once. We've anticipated this movie since it's announcement and we hope that is spawns discussion around VR, including it's benefits and dangers, so that we can appropriately integrate VR … Continue reading Ready Player One – The Biggest Message
So you're ready to dive into high end VR. There are some considerations prior to buying, namely the hardware that will drive the Vive. If you're on a budget then a desktop will save you valuable capital. In most cases though you'll want to consider the flexibility of the Vive including traveling with it. If … Continue reading Want an HTC Vive?
Available in Q1 2018 http://www.youtube.com/watch?v=DPMJDXmYwiY Screen: Dual AMOLED 3.5" diagonal Resolution: 1440 x 1600 pixels per eye (2880 x 1600 pixels combined) Refresh rate: 90 Hz Field of view: 110 degrees Audio: Hi-Res certificate headset Hi-Res certificate headphone (removable) High impedance headphone support Input: Integrated microphones Connections: USB-C 3.0, DP 1.2, Bluetooth Sensors: SteamVR Tracking, … Continue reading HTC Vive Pro Coming Soon